this post was submitted on 23 Aug 2023
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Guild Wars 2
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Liked the story better than EoD, even if it was dumb to see the commander keeping his "secret" without a second thought after jormag and onis
And they still overuse >!deaths of new characters!< way too much, it doesn't have any weight when done like that
Anyway the story was different, no dragons, overall with a good pacing too. Also finally some new lore, and no magitech
So I still enjoyed it more than anything since PoF and S4 times
Also I'm interested in seeing the rest of it, especially if we end up "crossing over", that place looked great
The maps are nice (nothing too great but enjoyable), rifts last the right amount of time to avoid becoming too boring immediately, the masteries fill up quick enough too
The vault system left me with a positive impression, it's clearly something new to patch up (more dailies to choose between, mix between the games modes) but it shows potential. And they added gemstore items and gold to it, this can't be appreciated enough
Relics were frankly a disaster. Almost all of them are boring, no more summons, interesting effects were removed, especially for condi builds there is basically no choice. For many builds not equipping a relic or equipping a bad one makes realistically no difference compared to equipping a "good" one
The idea to separate the bonus from the runes was good, but there was no reason to change the effects, especially not like that. They need a complete relics overhaul ASAP
The armor sets were nice but lacking variety. Also it has to be seen how annoying the legendary armor grind will be
I haven't tried the strikes yet, so I can't really say much.
All in all, I am satisfied. There are some things to fix but it looks like a step in the right direction