this post was submitted on 28 Sep 2024
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I don't think FOSS represents a lot of how they make money, the money making is probably all closed source, so I don't think it's a good example. It's more like a for-profit company also doing so good quality charity work on the side. It's mostly good for their image and a way to tell Windows that they could go without them if they don't collaborate.
I fully enjoy what they have been doing as a Linux only patient gamer for the past years, but I am realistic.
In reality, it's likely a self-preservation move. Microsoft made what appeared to be a monopolistic move to control the entire Windows ecosystem when they added their own app store and the locked down S edition of Windows. If Valve both hadn't invested in Linux and Microsoft hadn't halted going down that path, they would have been screwed.
I’d doubt that. Everyone hated S mode: Corporate hated it, power users hated it, newbies…probably ignored it. Even if MS continued down it, it’d just be like Digg v4.
Personally, I think the profit incentive is a way to improve SteamOS further for free.
I’m not sure that Microsoft ever did halt going down that path. My wife recently bought a PC that came locked down by default and required some fiddling to allow running unsigned apps. This was Windows 10, not sure about 11.
I think it could be more that broad compatibility with everything is their main selling point, and by doing so they were undermining their own ecosystem.
However, this is mere speculation on my part.
I'm pretty sure the main selling point was being cheaper.
"Likely", man I am pretty sure Gaben openly talked about this, they haven't liked where windows was headed for a long time
I think Steam does have enough influence to be able to pull a sizable chunk of users away from windows.
That’s a tough nut to crack. Even as a video game platform, they don’t write most of the software that they sell today. They would need to find some way to convince developers to write software for something that’s not the platform nearly all users are running.
They've more or less already done that with Proton and DXVK. Nearly all Windows games "just work" on Linux without developers needing to change anything. TBH whenever big studios develop Linux versions of games they're usually not well-done anyway; for now it's better if people develop with their comfy Windows tools and let compatibility tools take care of the translation. When the balance shifts to Linux dominance we can start pressing on them to learn how to use Linux SDKs.
no, that's making software made for the platform that everyone's running work on another platform. it's, like, the opposite of what the previous person was talking about.
The previous person was worried that Valve wouldn't be able to convince "a sizable chunk of users" to move to Linux because all of the software they sell is written for Windows. If we apply a little bit of critical thinking, we realize that Valve has actually already thought of this(!) and applied a different(!) solution that solves the same problem(!) without requiring "everyone to write software for something that's not the platform nearly all users are running". If you want to see Valve's attempt at getting everyone to switch to Linux without using compatibility tools you should look into how successful their Steam Machine campaign was.
steam on linux was officially launched because gaben said windows trying to build a walled garden can go fuck right off. and he was right on the mark; as microsoft keeps buying big studios and locking down their ecosystem more and more. steam going linux and the steam deck are direct responses to wrangle control out of microsofts hands - and with all rights, considering the debacle of directx when that launched and pushing gaming to make hardware development a priority which in turn made microsoft licenses sell for new computers.