this post was submitted on 26 Sep 2024
438 points (98.5% liked)

PC Gaming

8559 readers
607 users here now

For PC gaming news and discussion. PCGamingWiki

Rules:

  1. Be Respectful.
  2. No Spam or Porn.
  3. No Advertising.
  4. No Memes.
  5. No Tech Support.
  6. No questions about buying/building computers.
  7. No game suggestions, friend requests, surveys, or begging.
  8. No Let's Plays, streams, highlight reels/montages, random videos or shorts.
  9. No off-topic posts/comments.
  10. Use the original source, no clickbait titles, no duplicates. (Submissions should be from the original source if possible, unless from paywalled or non-english sources. If the title is clickbait or lacks context you may lightly edit the title.)

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] MudMan@fedia.io 0 points 1 month ago

I don't think this tracks. Steam's model is developing software to automate or crowdsource expensive effort. Now, anyways. It originally was to fix PC piracy, but they achieved that ages ago.

And hell yeah they have a natural self-reinforcing monopoly. Even ignoring the mass of captive users with tens or hundreds of thousands of dollars committed to the platform, Valve has been doing feature work on that storefront for decades. When others try to compete people immediately bring up the expansive value added features. They make their own controller drivers. They make their own compatibility layers. They make their own OS, FFS. In what world bringing a PC storefront to that level would "not take much"? It's an Apple-style ecosystem model, and much as it terrifies me that it's an ever growing monopoly, it's still impresive that they managed to build it within Microsoft's own.