this post was submitted on 25 Aug 2023
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Honestly, if the culture around modding the game develops around one specific modding tool and injector, it's always a major headache for platforms like Linux.
If instead they follow the much better and modern approach of quite simply posting the mod and dependencies on Nexus Mods, modding on Linux is no different than Windows.
Minecraft modding is a shining example of how to do it imo, install modloader > dump mods in mods folder
I suppose it has the advantage of being java though
I disagree. In Minecraft modding, all the tools I've seen do whatever they can to prevent you from installing mods on a new version of the base fame, which leads to mod authors refusing to port to newer versions and fracturing the community. So if I want to play something like Minecolonies on the newest version of Minecraft, I probably can't.
In Bethesda modding there's nothing pushing against running a mod for a newer version. And this isn't a problem because game updates don't break most mods, with the exception of script extenders. So if I want to play with a particular Lakeview manor mod that was developed in an old version of Skyrim Legendary Edition, it will most likely still work in the newest version of Legendary Edition
I don't see how this is an issue with Bethesda modding. All the mods can be manually installed if you want
Except something as small as moving from v15.1 to v15.2 will get mods blocked in Minecraft. And regardless this isn't a good reason to block user's ability to add in mods. Modders are smart enough to realize a mod that hasn't been updated in 5+ game versions probably
Also, said communities like the tools because they save time on a lot of steps such as checking for updates and dependencies, optimizing load orders, profiles for mod lists and save files, etc.
I don't see how Minecraft modding is relevant to my comment, but ok.