this post was submitted on 24 Sep 2024
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Personally, I'm a sucker for long completion time. I only like specific types of games that don't get released that often, so I'm always in danger of running out of games I haven't replayed to death yet ๐
Most of it being cutscenes is a huge negative if not an outright dealbreaker to me, though.
I do feel like some of these games lose their premise if they grind on for too long. I think Haru Okumura's dungeon is one of the more inspired, but by the time you get there, the game loop has gotten stale. Then the finale is just an interminably long series of hallways.
They could have compressed that game by half (especially towards the back end), keyed up on the drama, and maybe fleshed out the daytime normal-life content a bit more.
But I say that within the context of a game with a truly captivating story, some solid twists and top 10 anime betrayals, and a charming romance system that draws you into the characters. Had a great experience on my playthrough. Can't imagine ever trying to play it again, but it was a wild ride the first time.
This is a different type of RPG, but I've been playing Wrath of the Righteous and it takes forever to complete. There's a specific city dungeon alone that takes real life days to finish if you do everything.