this post was submitted on 23 Sep 2024
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Gaming
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I really enjoyed the atmosphere and the world. However the difficulty made me drop the game at the half of it. Since I turned 40, I play games to relax not to rage on bosses. Therefore altogether, a bit of pity I couldn't see the end.
I really love the difficulty in this game, but I get that that's a matter of taste. Hollow Knight would definitely benefit from an "assist mode" like Celeste, or a "god mode" like Hades. I think the devs intended for the badges to be a way for players to fine-tune their difficulty and playstyle (kind of like how in Dark Souls, pyromancy is easy mode, at least early on). But often the best badges are hidden behind challenges, and even the best badges do not dramatically reduce the difficulty. So I totally empathize with your perspective.
For me it wasn't some boss or something. It was just some ridiculous precision platforming that couldn't get past. I'm 45. My reaction times aren't what they used to be. And the fact that you have to fight your shade every time made it just that much harder.
Ori and the Blind Forest also had some difficult precision platforming but the instant reload and no death penalty made it much easier to just try dozens of times until you get it.
I have never been good at platforming, almost gave up on getting into the main city. Luckily my partner has the skills and patience to do those pure difficult platforming challenges for me, so I managed to complete the game. Same thing with Blasphemous actually. Gorgeous game, platforming way too difficult for me.
Even he couldn't do white palace, and I doubt I'm good enough to beat the true final boss, so I never got the good ending.