this post was submitted on 13 Sep 2024
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Work Reform
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A place to discuss positive changes that can make work more equitable, and to vent about current practices. We are NOT against work; we just want the fruits of our labor to be recognized better.
Our Philosophies:
- All workers must be paid a living wage for their labor.
- Income inequality is the main cause of lower living standards.
- Workers must join together and fight back for what is rightfully theirs.
- We must not be divided and conquered. Workers gain the most when they focus on unifying issues.
Our Goals
- Higher wages for underpaid workers.
- Better worker representation, including but not limited to unions.
- Better and fewer working hours.
- Stimulating a massive wave of worker organizing in the United States and beyond.
- Organizing and supporting political causes and campaigns that put workers first.
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I mean, I'm not sure how well this particular case will prove that point. They are a publisher and they've (at least so far) insisted that they will rehire and honour existing contracts. I'm not an expert in the field but I don't see this hugely impacting any upcoming games' quality.
"We had to rehire our talented employees to continue making good games" would seemingly make the point very strongly that the workers bring value, not the owner?
They don't make the games though.
If the workers don't make the games, who do you think does?
The workers at the game studios that Annapurna works with, seeing as how they are a publisher not a developer.
To be fair - the best publishers I've worked with have actively worked to make sure resourcing that's needed is allocated even if it's been beyond our means.
They're a publisher, not a developer. Publishers don't make games. They sell them.