this post was submitted on 13 Sep 2024
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[–] Aielman15@lemmy.world 11 points 2 months ago (2 children)

I see the Player vs Player more as a mindset than an actual fight between players.

Tension and fighting between players are fun and can lead to interesting character development, if there's a narrative reason for them to exist, and for as long as the players are okay with it.

What I forbid is, the mindset. The players are a team and they need to stay together, act together, and rely on each other. No splitting the party if it's not necessary, no fights over loot, no backstabbing, or anything of that sort. Everyone is entitled to have fun.

[–] Tolookah@discuss.tchncs.de 8 points 2 months ago (1 children)

Player vs player? No deal.
Character vs character? Fair game, assuming everyone is in on it. The moment it turns into something personal, it gets stomped.

[–] miau@lemmy.sdf.org 4 points 2 months ago

Couldnt agree more.

It is a roleplaying game after all. Conflict resolution can even be fun if the players are into it.

For longer campaings with a set group of friends we dont even start the campaing with "all PCs are friends". I just make them meet and tie their interests together so they kinda have to work together. Friendships develop over time.

But I would never, under any circumstance, allow for bullying or teasing even among characters.

[–] rustyfish@lemmy.world 1 points 2 months ago

Yeah. That’s kind of a no brainer for me. As soon as someone hasn’t having fun with that, it stops immediately.