this post was submitted on 03 Sep 2024
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I'm amazed at how few people loved the 3D. To me, that was the best part. Even in 2D map games like ALBW, the depth made it look better and helped navigate places where you had to fall down onto lower platforms. In spatial puzzle games like pushmo, having the depth made thinking about the problems easier.
Face tracking on the N3DSXL made the experience so awesome.
Higher resolution would've been great though, because it is laughable how low resolution the 3DS screen is even compared to a mobile phone from the same era.
I can't wait for a good emulator to come out that supports upscaling and 3D.
I would have loved a stereo Switch, for sure.
And I hear you on the impact on 2D games. Man, the 3D remasters of Sega classics on the 3DS are amazing and it sucks that they will remain trapped in there indefinitely.
And yeah, emulation. You can get stereo output out of it right now, but it's just such a hassle even if you have the hardware. You can do it, but the 3DS was so seamless that it just isn't the same thing. Pulling that thing out of mothballs if you haven't played it in a while is immediately magical. It still looks sci-fi because it just works. Having some convoluted emulation-to-VR setup or whatever is fundamentally different.
Mothballs? Heresy! I still have 2 that me and my kids keep handy. I was even playing it last weekend to show my kids how the painting thing in ALBW worked. I do find though that since I got a retroarch compatible handheld I don't play my 3DSes as much. I still do have some puzzle games to finish though... 🤔
Also, I forgot to mention another great thing about 3DS: a rock solid untethered CFW.
Hah, I handed one to a kid just this week, too, and they loved their time on it. I'm just assuming a lot of people aren't actively playing theirs.
I'll add the homebrew community to what I said above regarding the emulation community, too.
I was enthusiastic about the console's 3D display, but I'm among the few unlucky people who discovered they were stereoblind with the 3DS.
3D effects have always made my head hurt honestly. That goes for 3d movies as well.
That's because in almost every instance, you only need to push the slider 1/3 to 1/2 strength. Seriously.
At max strength your eyes can splay too far apart and it's uncomfortable.