(also; an album: https://imgur.com/a/H4EZCdV - changed the topic link to show the render, for obvious visibility. Album includes node-setups for geonodes and the gist of what I use for most materials)
Hi all, I'm an on/off blender hobbyist, started this "project" as a friend of mine baited me a bit to this, so I went with it. The idea is to make a "music video" of sorts. Gloomy music, camera fly/walkhrough of a spoopy house, all that cheesy stuff.
It started basically with the geonodes (as shown in the imgur album) - basically it's a simple thing that generates walls/floorlists around a floor-mesh and applies given materials to them, nothing fancy but it allows me to quickly prototype the building layout.
The scene uses some assets from blendswap:
- https://blendswap.com/blend/14139 - furniture, redid the materials as they were way too bright for the direction I intended to go. But the modeling on the furniture is top notch, if a bit lowpoly but nothing a subsurf mod. can't fix.
- https://blendswap.com/blend/25115 - the dinner on the table. Also tweaked the material quite a bit, the initial one was way too shiny and lacked SSS.
Thanks to the authors of these blendswaps <3
edit: the images on paintings on the wall are some spooky paintings I found on google image search, but damn it I can't recall the search term to give props. I'm a failure.
The source for the wall/floor textures are lost to time, I've had these like a decade on my stash. Wish I could make these on my own :/
TBH? Kinda lost the plot what even is "EEVEE next", it's EEVEE with RT features? Yea, using that. Otherwise, "Idunnolol". :D
EEVEE in it's current (blender 4.2.1) form is phenomenal, doesn't match cycles obviously, but it finishes the render this calendar year. In terms of the supposed animation: 10000 frames 30min per each, or 7sec each? I know where my choise lies. :P
ref: rtx3090, ryzen 5800x3d.
I think 'EEVEE Next' is just the project name for a bunch of modernized changes, but idk.
Oh yeah, forgot to mention that's a good way to use geometry nodes for quick building layouts!
I wonder how difficult it would be to add floor moulding. It might involve needing to get edge data using a script, but it might also be possible to duplicate edges and find them using a special node group...