this post was submitted on 25 Aug 2024
20 points (79.4% liked)

Games

16751 readers
628 users here now

Video game news oriented community. No NanoUFO is not a bot :)

Posts.

  1. News oriented content (general reviews, previews or retrospectives allowed).
  2. Broad discussion posts (preferably not only about a specific game).
  3. No humor/memes etc..
  4. No affiliate links
  5. No advertising.
  6. No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
  7. No self promotion.
  8. No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
  9. No politics.

Comments.

  1. No personal attacks.
  2. Obey instance rules.
  3. No low effort comments(one or two words, emoji etc..)
  4. Please use spoiler tags for spoilers.

My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.

Other communities:

Beehaw.org gaming

Lemmy.ml gaming

lemmy.ca pcgaming

founded 1 year ago
MODERATORS
20
Dustborn is pretty good (hackertalks.com)
submitted 2 months ago* (last edited 2 months ago) by jet@hackertalks.com to c/games@sh.itjust.works
 

The game got a lot of hate online, but I've generally found when a game is hated on, there's usually something more. So I decided to actually play the game. I'm 5 hours in

Honestly I like it, for telltale like walking simulator, it sets up the story pretty well, it has some nice sci-fi beats. It's good for what it is. It isn't anything it promises not to be. I think it's a good game, I'd recommend waiting until it goes on sale for $10 maybe. At that price point it's about the cost of a movie and That's where I put it in terms of value pricing.

Gameplay https://www.youtube.com/watch?v=MTUVJp25g44

Steamdb https://steamdb.info/app/721180/info/

you are viewing a single comment's thread
view the rest of the comments
[–] jet@hackertalks.com 2 points 2 months ago* (last edited 2 months ago)

How did they pay for the game?

https://threadreaderapp.com/thread/1827912191275909237.html

More data on this twitter thread. I'm not happy using twitter as a source, but there is a puzzle here, how can this company keep releasing extremely niche games, how do they stay in business?

  • 1.4M USD from Norwegian Film Institute
  • 150k USD from EU Grant

But... the math doesn't add up, 15 employees over 5 years at 100k USD per employee : 7.5M (probably more, since they had 309 people mentioned in the credits)... so where does the rest of the money come from?

The theory is that RedThreadGames exists to turn grants into games, and they don't care if they make money from the games.