Pixel Dungeon
This community is a place to talk strategies, tell stories, or discuss anything related to Pixel Dungeon or its many versions.
Rules:
-
1. No hate or adult themes of any kind: NSFW or illegal material, hate speech, personal attacks, harassment, doxxing, bullying, etc. are all strictly forbidden. Crude or offensive language should be kept to a minimum or avoided entirely.
-
2. Posts must directly relate to Pixel Dungeon: All content posted must directly reference Pixel Dungeon or one of its variants in some form. Loose connections or similar nomenclature from irrelevant works do not count.
-
3. Do not use other's work without giving credit: You may post things that were created by other people, but you must link to the original and credit the author. AI generated content is prohibited, as crediting the original authors is impossible.
-
4. Follow site-wide rules: https://legal.lemmy.world/fair-use/
We have a few title tags for standout posts:
- [MOD] - Posts by moderators about the community
- [DEV] - Announcements from a developer of a PD version
- [OC] - Self-made original content
Sister Communities:
view the rest of the comments
So, can you outrun this, are you safe behind a corner or is the only way to safety a decent teleport?
yes, yes, and only if you activate it in a locked room
Does it only trigger an explosion blob on the red indicators? If so, then you could even outlive it if healthy enough, and it'd be kinda easy to dodge, if you are not trapped. You could make it so it also beckons all the enemies to that location, after all, a huge light followed by a huge explosion just happened. A way of making it more impactful
It is an explosion effect at each tile. Having it attract enemies would make it a little too clearly positive I think, as you'd be basically getting a guaranteed kill on everything within 20 or so tiles of the explosion center.
At the end of the explosion, I meant