this post was submitted on 14 Aug 2024
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Frame generation can only guess the next frame based on previous ones and motion vectors so when you do something it can’t predict (press a button) it still has to draw that normally. As I understand it because of this the input latency is going to be the same as if frame generation is off it will just look smoother.
That's the thing, though; it doesn't look smoother either. There's this hard to explain jitter in the motion that I'm only used to seeing in games running 30fps or lower.
This is a pretty early look at the tech but what they saw was that input latency actually increases with frame gen turned on so maybe that’s wheat you’re seeing? They also noted that at a 60fps target the generated frames were much more noticeable, so maybe that’s what you’re seeing?