this post was submitted on 09 Aug 2024
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Gotta agree with that one as removing pre-existing restrictions from character (playable or not) creation like predetermined “evilness” offers virtually no drawbacks. It opens up the game by improving its core sandbox mechanics and if one dislikes that change then they can just ignore it.
Well any good DM can homebrew non-evil aligned 'evil' characters
Kinda the whole point is to put a spin on it, and alignment doesnt need any kind of balancing