Monster Hunter
Hunter's Handbook
๐ Relevant Posts Only
Keep it related to Monster Hunter. Plain and simple. If it's questionable, be ready to back it up.
๐ Respect Your Fellow Hunters
Greenhorns or oldhats, we all start somewhere in the series. Everyone is welcome.
No racism, bigotry, flaming, trolling, or any other behavior unbecoming of a guild hunter. We're here to play and discuss Monster Hunter with like-minded folks, act like it.
No "game shaming": This isn't a place for title vs title arguments. Take that to steam forums or elsewhere. Compare/contrast mechanics between games, discuss what worked or didn't and how. Devolving into flame wars of "MHX sucks, gib more MHY" will not be tolerated.
No "off-meta" shaming: having fun playing the game is the meta. Discuss strats, builds, and give suggestions, but that's all they are, suggestions.
๐ Original Art Only
No AI art: too easy to spam, too low effort.
Attribute original artists with links, watermarks, and mentions where available. If you don't know the source, say so.
If an internet sleuth finds a poster cribbing others' art as their own, that's a bannable offense.
๐ Safe-For-Work Only
SFW cosplay only: no nudes/lewds
No Rule 34: make your own MH34U
๐ Resources
spoiler Official MonsterHunter.com
MH 20th Anniversary Site
~~Monster Hunter Twitter~~ :::
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of the three new videos this was the one that mattered. it's great to get a good explanation of focus mode, and to finally see some new weapons! I still don't know how I feel about the wound highlighting (it looks kinda goofy to me) but it's a lot better than what I expected it to be (a bunch of red scoutflies flying around a part kind of like the qurio cores in sunbreak)
yeah, it seems to just be the new tenderize that is (maybe) more smoothly integrated into combat. But its honestly a tad concerning they seem attached to it as an external mechanic vs just the tenderizer skill esp after its poor iceborne reception
I'm not worried at all about the wounding. Tenderizing sucked because it was this mandatory chore you had to do every few minutes. "Oh, the part isn't tenderized anymore, time to pull out the clutch claw again."
The wound mechanic is a much more natural reward for good gameplay. If you hit the monster in the same location enough you get a chance to do some massive damage. That's a really nice way to incentivize players to focus on a single part. Plus they get to add a bunch of wicked cool new attacks to capitalize on the wounds!
I just think the shiny red glow on parts looks silly in such an otherwise hyper detailed artstyle lol, that's honestly my only complaint with the whole thing