this post was submitted on 31 Jul 2024
263 points (93.1% liked)
Technology
59438 readers
3439 users here now
This is a most excellent place for technology news and articles.
Our Rules
- Follow the lemmy.world rules.
- Only tech related content.
- Be excellent to each another!
- Mod approved content bots can post up to 10 articles per day.
- Threads asking for personal tech support may be deleted.
- Politics threads may be removed.
- No memes allowed as posts, OK to post as comments.
- Only approved bots from the list below, to ask if your bot can be added please contact us.
- Check for duplicates before posting, duplicates may be removed
Approved Bots
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
1.5 million concurrent players with a 99% drop off is STILL THOUSANDS OF CONCURRENT PLAYERS for an indie game.
The only games that can't work with a playerbase in "only" 4 digits are MMOs. Otherwise there's no excuse.
Same thing is said about Helldiver's 2,and there were 60k online players in game last week on a weekday. That's exceedingly healthy, especially when games run most of the infrastructure peer to peer anyways!
I hate the narrative, and I wish more games supported private servers for this same reason. There is no reason why a good game that failed to become the next Fortnite shouldn't still enjoy a long life as a cult favorite for decades.