this post was submitted on 31 Jul 2024
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The majority of games don't have a lot of replay value though. You play them typically once, maybe twice, a few might do some special runs for a challenge but most people will play through it and then move to the next title. That causes a drop in active players and the troll claiming the game is dead and a failure. I think the perspective on active player numbers generally needs to change, both for single and multiplayer titles. Because the latter also just keep me artificially playing through dark patterns, such as daily login rewards, daily and / or weekly caps, loot rotations, battlepasses... etc. - but rarely because I actually want to play them. Or worse, I want to play them, but the former examples there are ultimately the reason why I quit those games, as they turn them into a chore, a job, except I'm not even getting paid for it.
If the games don't depend on the publisher running a server for them to work, then there's no "dead game" problem. We can play games until we're done, then move on, and other people can play without us.
Yea, I've quit so many games almost because of the daily/weekly grind BS. I don't care how fun the game loop is if it's becoming a freaking job. Especially if I HAVE to do the BS to progress at the expected pace.
Fuck. That. I'm here for fun, not for a list of chores.
The sad thing is, many games wouldn't even need this bullshit. They're fun enough in their own core gameplay for me to come back to. They'd just have to accept that maybe I also want to do or play other things too. Good games with great replay value / new content are something I can easily come back to every now and then. But games that burn me out like this I'll likely never touch again - and potentially not even the developer's future titles since they'll likely follow the same (or even a worse) concept.