this post was submitted on 26 Jul 2023
12 points (100.0% liked)

Splatoon

785 readers
1 users here now

About

A community for all things Splatoon!

Stay fresh! <コ:彡 C:彡


Tags

Feel free to add any of these to help identify your post!

Topics & Formats

[Image] [Discussion] [Fan Art] [Stategy] [Salmon Run] [Meme] [Video] [Clip] [News] [Data]

Misc.

[Spoiler] [OC]


Useful Links

Server Status

Inkpedia

Event Calendar

Splatoon Stronghold

Splatoon3.ink


Other Communities

Splatoon@kbin.social

/c/Nintendo

/r/Splatoon Discord

Squidboards


Credit to /u/NorthWestWind for the current banner!

founded 1 year ago
MODERATORS
 

(Should be 10am JST/9pm EST)

Patch Notes (EN): https://en-americas-support.nintendo.com/app/answers/detail/a_id/59461#v410

Patch Notes (JP): nintendo.co.jp/support/switch/software_support/av5ja/410.html

you are viewing a single comment's thread
view the rest of the comments
[–] soapful@mstdn.games 1 points 1 year ago (1 children)

@missingno @carp4lemmy that's fair, but i'd still be concerned about it with the way everything is shifting around splash as well. The alternatives are mostly all getting better in the same patch (zap was already on a similar or even higher tier by a lot of JP and a few western teams). I guess depends on whether zap prio goes down with jet, but I can see a meta that revolves around popping kill specials (zooka/jet) and not losing any space w soda respawn which imo is worse for the game

[–] soapful@mstdn.games 1 points 1 year ago

@missingno @carp4lemmy i guess it just kind of depends on what you like in the meta and how you see splash rn. id be for a splash nerf if it was keeping something like chumps or wave breaker out of the meta, but in its current state to me it feels more like the lynchpin to the current meta, keeping cooler from making the game too fast and making the maps feel more playable, while still getting crabs countered by jet+zooka and main weapon countered by a lot of midlines.