this post was submitted on 07 Jul 2024
67 points (94.7% liked)
RetroGaming
19507 readers
155 users here now
Vintage gaming community.
Rules:
- Be kind.
- No spam or soliciting for money.
- No racism or other bigotry allowed.
- Obviously nothing illegal.
If you see these please report them.
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
First time playing Chrono Trigger, on Steam Deck (Steam version not emulated, I know! I know!). I’m enjoying it although I’m suffering from early RPG slowness and trying to push through. Hoping the Steam version holds out, seems like every update of Proton is nerve wracking. Love the music and art style. I do feel like I lose doors or POIs easily and I need to get better/quicker with the battle UI.
If a version update to Proton breaks your game, you can always specify the previous version.
Dope! I didn’t even think of that! Thank you
Somewhere I have the SNES cart for chrono trigger with the price label of $10, if its not faded.
I bought it in the mid-90s. You have to remember that before Final Fantasy 7, RPGs in America were NOT popular. People always cite the poor marketing of Earthbound as the reason it failed. I always say it's because it released in 1995, at a higher price than most SNES games, at a time when RPG popularity was at an all time low. If it had released in 1997, and at a standard price, it may have done gangbusters.
Even Super Mario RPG wasn't a hit at first, but then picked up sales as the months went on.
The guy selling Chrono Trigger at a games/music/video resale shop said "I'm surprised you're buying this game. You sure you don't want to play it a bit first? Save you the hassle of returning it later". He meant well, but I actually did mean to buy it.
I also bought earthbound, with book, for $10 from the same place. It always smelled like weed in there. Mostly because the employees would smoke weed, pick out cds they wanted to hear over the stores speaker system, and then play video games stoned out of their minds.
Then they got bought out, and now it's a corporate run store. Same resale model, but SUUUUPER corporate. You cannot fimd deals, and they give you gamestop prices for your trade-ins.
They didn't even used to have reciepts. They would just stamp the price sticker with a stamp that they adjusted the date on. And they weren't super strict on dates either. If your sticker said you bought it 19 days ago instead of 14 days ago, they'd usually be like "aw man, it's cool." As long as it wasn't some bullshit like 3 months. Basically as long as you weren't trying to game the system.
One time I went to a grocery store that sells closeouts. One of todays items was a huge stack of game boy games. $5 each, but it was the same game. So I buy one, and I take it there. I explain the situation. I say "hey, will I get the same price in resale each copy?" He says yes. So I traded in my copy for $15. Then took that money, bought 2 more copys (tax), traded those in for $30, took that money, bought 5 more copies, traded those in, and then went and bought 2 more copies traded those in, and bought a brand new game boy advance from them. I took $6 and essentially turned it into a brand new GBA which had only been released a few months prior.
I miss that store. It technically still exists, but I miss the spirit of what that store used to be.
DAMN, hella amazing memories you are sharing! Also wanted to give Earthbound a go as well.
Any plans for how many endings you wanna see? I only did one ending back in the early 2000s when I played it, but I don't remember which it was.
Don’t know yet, probably gonna see how this run goes. I’m hoping it sinks its teeth into me and I want to play multiple runs!
The steam version is a port of the DS version, which added (clearly an afterthought and not worth it) content.
The DS version is an upgrade of the PlayStation version.
The PlayStation version is a port of the SNES version, with Anime cutscenes instead of the game sprites.
Oh wow, that is quite literally the best game of all time. I dunno about the Steam version, how it changes things, but on the SNES the gfx suck, yet the story is so fantastic.
There should be a way to change the battle mode to "Wait!", which will make them more trivially easy. Take a moment to go through one of the areas 2-3 times and you should be leveled up sufficiently to handle everything. But definitely pay attention to saves bc those boss patterns will need discovery if you aren't using guides.
The early part is slow yeah, but once you see Lavos in the future iirc it perks quite a bit up. You will miss a LOT without a guide, but no need to even worry bc there's like 13+ different endings and you can make use of a previous one to jumpstart the next game in the New Game+ feature.
Some doors cannot be opened earlier on. Either keep a record of them or consult a guide and much, MUCH later on they'll hold cool stuff.
spoiler hint (treasure, not plot):
If you open certain chests in the past, there won't be anything there in the future. Instead, you could open in the future, then open again in the past...even more of a spoiler (still treasure)
Or start to open in the past, but don't, then open in the future for an upgrade! And then still open in the past!? Timey wimey goodness hijinks.:-PThank you! This is super helpful to know, I’ve got “Wait!” on, it’s the knowing “who can do what when” that I’m not in the “flow” of yet, but I’m sure it’ll click soon.
I’ve avoided guides outside of getting stuck (didn’t see the Arris Dome ladder and had to look it up) and I’d like to keep it that way outside of unlocking some cool weapons/items later.
Any recommendations on when I should focus on grinding and what special mid/late game items I should look up guides for? I’m about to go to Site 32 and can’t decide if I should be grinding much or just pushing through with the story. Good call on the chests, but I doubt I’ll be able to stay on top of remembering that!
The Steam version may have been rebalanced, but with the SNES one early on you pretty much just have to hit things. Your two girls use Strike - so Hit ring rather than Power - and the men use swords and such. Ayla uses Power though:-). It isn't so wrong to just hit something as soon as possible, like whenever the timer comes up then quickly hit... whatever you can. As you get better weapons, and especially when you get magic, you'll want to hold off and think a bit more, especially at the configurations like if Lucca drops a bomb over here, then Chrono should not hit here too but rather over there, etc.
One thing that might have thrown you off is that Sewer area. You aren't meant to go there just yet! It can be done, but man is it tough! One way is to go forward, get Robo, and use him for extra power. Plus that next area has weapons for everyone. Another is to wait until you have magic. Or you can grind before and just tough it out, but anyway there's nothing really at the end of it, it's just EXP and treasure and fun and adventure - but best saved for later.:-)
One trick: when you gain the ability to travel through time at will, you can bring in a healer, heal everyone, then ditch them again. I usually use Robo for that bc he's so damn slow (agility) that I don't like using him in battles. This saves MP. Early on that very first forest area has a secret spot where the bushes wiggle and when you click a monster pops out and runs away - no battle necessary - and it gives you a tent. You can get basically unlimited of those by leaving and coming back:-).
You need very limited grinding in this game. It's possible to use none, but then there would indeed be certain battles that would be much tougher. Maybe do every area twice or something. If you decide early on who you want to use, you can focus on them to get the highest levels. But you don't know all the combo attacks yet - like Chrono + Lucca + Princess can do several spectacular magic attacks together, they are quite a versatile team. Frog is great too especially if you get his secret items but that would be better as another playthrough with a guide. Ayla is great and doesn't even need items, just lots levels. At some point you'll lose access to all your items you'll want her to be not totally neglected. So basically: rotate them all in occasionally, until you know what you are doing. Did you know they get ~75% of EXP even when left behind? But they don't get AP. There is a particular enemy that locks down your skills that gives you 100 AP for beating it, and there are only a few in the game, all in pretty much one area (looks like a rock that woke up) - that's what you want to be strategic about.
But you discovered the caveat to the above: early on is when Chrono needs his slash skill the most, to hit those things that are immune to a physical bonk attack. The way I always did it was to take him through the forest area at the start of the game, or flight the carnival robot, but those were optional and if you didn't, a few levels could really help. Or try to avoid those battles except they spring up on you so that's not something you'll know about in the first playthrough. One thought: that sewer area can get hairy fast, but if you go in, flight a few battles, go back out and save, repeat and go a bit deeper, etc. it would give you a ton of EXP, plus neat items like Rage belt that auto-counterattacks. That's my favorite pick for Chrono bc he'll get so strong that he'll kill things outright just by letting them hit him!:-P
Yeah just before where you are, that was the boring part - though you are close to leaving the future and that's exactly when it picks up! Like, literal magic isn't far away now!:-) I'd put a berserker onto the Princess, for now until she gets magic, which will also help with deciding what to do bc she'll auto-attack then, with greatly increased ability, and go through the last dome with first her to the right and then Lucca to the left (bc of fire). Then almost never use the robot again, except for healing outside of battle, and a few other times it makes sense as well, and he can be fun then:-).
The final boss can be as difficult or easy as you want. In-game tips on a few secret areas are given but extremely cryptic. Worth figuring out though bc e.g. getting hit with confusion can wreck any strategy, while being outright immune to that makes it so much easier:-). You can also decide which characters to bring, or not bring, and that affects the ending sequence that you'll see.:-)
Oh wow you have so much awesomeness ahead of you - enjoy it!:-)