this post was submitted on 03 Jul 2024
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Gaming

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[–] Th3D3k0y@lemmy.world 39 points 4 months ago (4 children)

I still contend that the GameCube controller is the best designed controller on the market in terms of comfort and usability.

[–] VindictiveJudge@lemmy.world 27 points 4 months ago (1 children)

Generally, but it has some issues. I found the C-stick to be very uncomfortable with the lack of a cap, and you can't really press two face buttons at the same time unless one of them is A. The latter isn't usually a problem, but certain games, like the Arkham series, would be virtually unplayable. That there's only one shoulder button on one side is also pretty weird. The dual stage triggers are pretty neat, though, and the only other controller I've used with them is the Steam Controller, which has a pretty steep learning curve.

[–] catloaf@lemm.ee 4 points 4 months ago (1 children)

Yeah, figuring how to roll my fingers among the face buttons to do fancy stuff in Metroid Prime was tricky. I also like to use my thumbs to reach across the controller to the dpad and c stick on the opposite side so that I can change visors while on the move, for example.

[–] Buddahriffic@lemmy.world 2 points 4 months ago

Yeah, it shows just how good of a game Metroid Prime was because it was still amazing despite very awkward controls.

[–] The_Picard_Maneuver@lemmy.world 18 points 4 months ago

Using different sizes and shapes for the buttons based on frequency of use (and to help new gamers not have to look down) was a really smart idea.

[–] PM_Your_Nudes_Please@lemmy.world 4 points 4 months ago

The C-stick and Z bumper are the two big weaknesses. If it had a proper twin-stick design instead of the C-stick nub, and actual bumpers that felt good, it would hands down be the best controller ever designed.