this post was submitted on 22 Jul 2023
570 points (99.0% liked)
Piracy: ꜱᴀɪʟ ᴛʜᴇ ʜɪɢʜ ꜱᴇᴀꜱ
54627 readers
562 users here now
⚓ Dedicated to the discussion of digital piracy, including ethical problems and legal advancements.
Rules • Full Version
1. Posts must be related to the discussion of digital piracy
2. Don't request invites, trade, sell, or self-promote
3. Don't request or link to specific pirated titles, including DMs
4. Don't submit low-quality posts, be entitled, or harass others
Loot, Pillage, & Plunder
📜 c/Piracy Wiki (Community Edition):
💰 Please help cover server costs.
Ko-fi | Liberapay |
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
They’re right about browsers, but jumped the shark on keyboards.
Custom keyboards come with some rules and limitations for obvious reasons, but they’re by no means the system keyboard in disguise like how browsers are all WebKit under the hood.
Here’s documentation on custom keyboards: https://developer.apple.com/library/archive/documentation/General/Conceptual/ExtensibilityPG/CustomKeyboard.html#//apple_ref/doc/uid/TP40014214-CH16
Yeah that’s what I thought, it’s not really comparable. Doesn’t explain why they all suck so bad compared to Android’s custom keyboard though
Most likely different incentives and platform culture.
Customization isn’t that big on iOS, other than the occasional viral fad, so there’s less interest for custom keyboards and in return less development spent on it.
Monetization of custom keyboards is also really hard and due to limitations on tracking and collecting data the incentives that Android has don’t really exists on iOS.
So what you end up with is a handful of custom keyboards often by big players that have bags of money to throw at it or as a companion to a regular app (e.g. Grammarly, GIF apps) to fulfill a specific function.