this post was submitted on 09 Jun 2024
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[โ€“] kakes@sh.itjust.works 84 points 5 months ago (4 children)

Wtf why isn't this the guy in charge of Bethesda??

[โ€“] Catoblepas@lemmy.blahaj.zone 63 points 5 months ago

Because sadly AAA games are produced on the basis of how they perform vs putting that same amount of money in the stock market, not whether they are good ๐Ÿ˜”

[โ€“] Renacles@lemmy.world 19 points 5 months ago

I looked it up, he left Bethesda in the year 2000 to move to California. He was also art director while Todd was project lead.

[โ€“] deus@lemmy.world 18 points 5 months ago (4 children)

Maybe if he was in charge instead of Cyrodiil, Skyrim and (I assume) Hammerfell we could have gotten games set in the weirdest provinces like Black Marsh, Elsweyr or perhaps even Akavir.

[โ€“] Skua@kbin.earth 13 points 5 months ago

He wrote a lot of Skyrim-centred stuff. There are a bunch of references to it in the game of the same name, and a good few other things clearly influenced, but his vision of Skyrim was pretty wild. Same goes for the stuff he wrote for Cyrodiil. Knights of the Nine was him

[โ€“] Fuckfuckmyfuckingass@lemmy.world 7 points 5 months ago (1 children)

I've always wanted a Black Marsh setting. Argonians are my dudes.

[โ€“] Kiernian@lemmy.world 8 points 5 months ago (1 children)

Elder scrolls online set a major expansion there.

95%+ of the content in the whole game can be done solo if you don't like the second M in MMO.

[โ€“] zero_spelled_with_an_ecks@programming.dev 10 points 5 months ago (1 children)

That's how I do it. The quests are a step above typical MMO fetch quests, but still aren't terribly deep or consequential as every player is the chosen one and nobody can wipe their own butt without the protagonist being there. It's adequate but not super compelling. Every dialog has two sentences, three response options, and each of those results is a two sentence response. Seeing some of the places reimagined is cool but also a little odd sometimes, like Vivec city.

[โ€“] Kiernian@lemmy.world 1 points 5 months ago (1 children)

My understanding is that the "re-imagining" is due to the timeline.

Vivec City in ESO is 700+ years before Vivec City in Morrowind, for example.

Yeah, they're in the process of building it, just feels odd to be able to run across it on a single bar of stamina. The scale feels off, I guess.

[โ€“] Schadrach@lemmy.sdf.org 5 points 5 months ago (1 children)

Elsweyr

One of the things that persistently annoys me about TES is Khajiit morphology - there are 17 different distinct physical makeups of Khajiit (based on the phases of the moons at their birth) ranging from able to be accidentally mistaken for men or mer to sentient housecat and the vast majority of them just...never appear in any given TES game. A TES game set in Elsweyr would have to care about that a lot more.

[โ€“] SuddenDownpour@sh.itjust.works 1 points 5 months ago (1 children)

Don't most of them appear in TES Online?

[โ€“] Schadrach@lemmy.sdf.org 2 points 5 months ago* (last edited 5 months ago)

TES Online and Legends are the exceptions (and I think only in one expansion for TES Online). For a franchise that's been around since the early 90s with 5 main series games and multiple spinoffs.

I dunno how I feel about a game set in Akavir. At least with Skyrim you have to mod in the weeb. Black Marsh sounds cool, though. Bring back spears!

[โ€“] Skua@kbin.earth 9 points 5 months ago

If you read c0da and then put yourself in the shoes of someone trying to turn that into a game, it makes a lot of sense to have Todd in charge