this post was submitted on 18 Aug 2023
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Baldur's Gate 3
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Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. (Website)
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She's a hell of a fighter. So what if she worships a lich and wants to step on my testicals because I'm good in battle. We all have our quirks.
Late game they also feed you a bunch of strong gith fighter specific gear. Which is a bummer because I respecced her into a Tavern Brawler monk and she just shreds through shit like that. But, like Shadowheart, her story is so central to the plot, so she gets a ton of support and development. Gale is also pretty closely linked to the main plot, but Astarion and Wyll sort of aren't. Karlach is but I think her rewrite trimmed out on content (unless I'm missing something major in the last like 3 quests I have left in Act 3, which is possible).
I'd say that in terms of importance to the overall story, it's Tav, then Lae'zel, then Shadowheart. Lae'zel just has key story elements in every act that are personal to her, be it mind flayer or githyanki specific business. Shart's Act 3 is a little less central, but she's essentially the star of Act 2.
All that's a long way of saying, she has an interesting arc and a lot of race specific gear support to help her shine mechanically. More people need you give her a chance, even in good playthroughs, if they haven't already. I had her benched all act 1 as a very good paladin, then added her when we got to the creche stuff and never looked back.
Oh man, her as a brawler monk sounds so bad ass lol.
Open hand monk 9/thief rogue 3
Tavern brawler, cap str
They badly fucked up at math and made tavern brawler OP: it doubles your strength mod to hit and to damage. With 20 str, that’s 10 + proficiency bonus, you will only miss most enemies on a crit fail. Even with disadvantage you have like 80% hit chance against mobs in good armor. Stack bonus damage and it’s pretty easy to be doing 20-25 per hit.
Thief Rogue gives you a second bonus action, so you can do 4 attacks plus ki detonation completely resource free:
But you also have 10 ki per short rest! For 1 ki, you can use flurry of blows (topple, usually) to attack twice with one bonus action. Why topple? If they fail, all of your attacks after that happen with advantage. Burning ki, you can do 6 attacks, and probably pop a crit or two, for a reliable 120-150 damage along with a good chance of whatever bonus effects from the open hand maneuvers.
I usually don’t even use flurry of blows twice per turn, though, nothing my monk is next to survives that long unless they’re a boss.
Edit:
I forgot that you can spend an action once per long rest to regain ki and get another bonus action for 3 turns. So full nova that’d be 8 attacks and force 3 topple saves. It also basically requires no gear, but there are some nice bonus pieces, so you could just spec everyone this way and punch the absolute to death.