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EA boss thinks ads in triple-A games would be 'meaningful' growth driver
(www.gamedeveloper.com)
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Cause EA buys them and then makes them develop under the barrel of a gun
Not easy to find a new job with a new team working out as well as the old team, leaving together is hard to organize, establishing a new company with the group who left is waaay harder unless you're a bunch of supergeniuses, and chances are you'll just have to sell anyway due to lack of a PR machine and distribution channels like what the big publishers have.
Unless the small studio basically starts off as a co-op you devs don't have much of a voice.