this post was submitted on 08 May 2024
251 points (99.2% liked)

PC Gaming

8581 readers
612 users here now

For PC gaming news and discussion. PCGamingWiki

Rules:

  1. Be Respectful.
  2. No Spam or Porn.
  3. No Advertising.
  4. No Memes.
  5. No Tech Support.
  6. No questions about buying/building computers.
  7. No game suggestions, friend requests, surveys, or begging.
  8. No Let's Plays, streams, highlight reels/montages, random videos or shorts.
  9. No off-topic posts/comments, within reason.
  10. Use the original source, no clickbait titles, no duplicates. (Submissions should be from the original source if possible, unless from paywalled or non-english sources. If the title is clickbait or lacks context you may lightly edit the title.)

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] CosmicCleric@lemmy.world 3 points 6 months ago

Thank you for that reply/write up!

I am not aware of any games having a problem with too many cores*

I'm making that assumption, correctly or incorrectly, based on this portion of the article...

addresses the issue of playing these games on high-core count CPUs. Proton reduces the number of CPU cores observed by games

It seems to me, based on that description, that there's some kind of quantity issue going on, with games, that made Proton fixing it needed.

Basically, a balancing act problem, that's fixed by just limiting how much balancing you need to do. Using your analogy, making sure there's only X wrenches available to assemble that Ikea furniture.

But thats just a guess on my part.

~Anti~ ~Commercial-AI~ ~license~ ~(CC~ ~BY-NC-SA~ ~4.0)~