this post was submitted on 30 Apr 2024
149 points (97.5% liked)
Godot
5922 readers
118 users here now
Welcome to the programming.dev Godot community!
This is a place where you can discuss about anything relating to the Godot game engine. Feel free to ask questions, post tutorials, show off your godot game, etc.
Make sure to follow the Godot CoC while chatting
We have a matrix room that can be used for chatting with other members of the community here
Links
Other Communities
- !inat@programming.dev
- !play_my_game@programming.dev
- !destroy_my_game@programming.dev
- !voxel_dev@programming.dev
- !roguelikedev@programming.dev
- !game_design@programming.dev
- !gamedev@programming.dev
Rules
- Posts need to be in english
- Posts with explicit content must be tagged with nsfw
- We do not condone harassment inside the community as well as trolling or equivalent behaviour
- Do not post illegal materials or post things encouraging actions such as pirating games
We have a four strike system in this community where you get warned the first time you break a rule, then given a week ban, then given a year ban, then a permanent ban. Certain actions may bypass this and go straight to permanent ban if severe enough and done with malicious intent
Wormhole
Credits
- The icon is a modified version of the official godot engine logo (changing the colors to a gradient and black background)
- The banner is from Godot Design
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
It can take years to fully master a piece of software like a game engine.
It also take years to build a game and often your locked to the game engine during development. (Some manage to change mid development but its always a costly Painful experience)
For ongoing development Godot would also need to support all of the features that where already established to become a part of the game.
So boycotting unity isn't easy or feasible for activd devs and should logically take years of small cultural changes within dev communities as more and more new projects start off with godot from the get go.
But thats not what i am seeing here. What i see here is unity getting fucked by a a company i never heard of before last year. In almost no time Godot Spearheaded to appear to be statistically more popular for gamedevs then linux is for desktop users. It really is wild display of ongoing momentum.
You’re entitled to your own perspective and opinion when being shown information of course but its a rather narrow minded stance that you are taking.