this post was submitted on 22 Apr 2024
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[–] Flatfire@lemmy.ca 6 points 6 months ago (1 children)

The controller has gyro, and games like Horizon Zero Dawn/Forbidden West do make use of it. There are others as well, but I'm not familiar enough with the library to recall specifics

[–] Vilian@lemmy.ca 3 points 6 months ago (3 children)

but is really good festures?, or just a gimick?

[–] Flatfire@lemmy.ca 6 points 6 months ago

It's quite good. It helps a lot with making minute adjustments to aim that the control sticks can't quite manage without dropping sensitivity substantially.

[–] thantik@lemmy.world 4 points 6 months ago* (last edited 6 months ago)

Let's just say there are people with Gyro aiming out-performing mouse and keyboard users in AimLabs. It truly is the bridge that will allow console users to cross into competitiveness with PC without needing dumb shit like allowing console users to 'lock on' to targets while PC users can't. It puts controller users on equal footing with mouse/kb users, especially for FPS gaming.

[–] captain_aggravated@sh.itjust.works 2 points 6 months ago (1 children)

When treated as a fine input for aiming, where the right analog stick might be considered a coarse input, it is a really good feature.

Most of the time Nintendo has implemented motion controls, it is a gimmick.

[–] Vilian@lemmy.ca 1 points 6 months ago (1 children)

OP was saying that it was next generation feature

[–] captain_aggravated@sh.itjust.works 3 points 6 months ago (1 children)

when it's three generations old now.

[–] Vilian@lemmy.ca 1 points 6 months ago