this post was submitted on 17 Apr 2024
755 points (98.0% liked)
Science Memes
10988 readers
1988 users here now
Welcome to c/science_memes @ Mander.xyz!
A place for majestic STEMLORD peacocking, as well as memes about the realities of working in a lab.
Rules
- Don't throw mud. Behave like an intellectual and remember the human.
- Keep it rooted (on topic).
- No spam.
- Infographics welcome, get schooled.
This is a science community. We use the Dawkins definition of meme.
Research Committee
Other Mander Communities
Science and Research
Biology and Life Sciences
- !abiogenesis@mander.xyz
- !animal-behavior@mander.xyz
- !anthropology@mander.xyz
- !arachnology@mander.xyz
- !balconygardening@slrpnk.net
- !biodiversity@mander.xyz
- !biology@mander.xyz
- !biophysics@mander.xyz
- !botany@mander.xyz
- !ecology@mander.xyz
- !entomology@mander.xyz
- !fermentation@mander.xyz
- !herpetology@mander.xyz
- !houseplants@mander.xyz
- !medicine@mander.xyz
- !microscopy@mander.xyz
- !mycology@mander.xyz
- !nudibranchs@mander.xyz
- !nutrition@mander.xyz
- !palaeoecology@mander.xyz
- !palaeontology@mander.xyz
- !photosynthesis@mander.xyz
- !plantid@mander.xyz
- !plants@mander.xyz
- !reptiles and amphibians@mander.xyz
Physical Sciences
- !astronomy@mander.xyz
- !chemistry@mander.xyz
- !earthscience@mander.xyz
- !geography@mander.xyz
- !geospatial@mander.xyz
- !nuclear@mander.xyz
- !physics@mander.xyz
- !quantum-computing@mander.xyz
- !spectroscopy@mander.xyz
Humanities and Social Sciences
Practical and Applied Sciences
- !exercise-and sports-science@mander.xyz
- !gardening@mander.xyz
- !self sufficiency@mander.xyz
- !soilscience@slrpnk.net
- !terrariums@mander.xyz
- !timelapse@mander.xyz
Memes
Miscellaneous
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Oh no, you were right on the money. In G^2^ you have two basis vectors
e1
ande2
. The geometric product of vectors specifically is equivalent touv = u dot v + u wedge v
.. the dot returns a scalar, the wedge returns a bivector. When you have two vectors be orthonormal like the basis vectors, thedot
goes to 0 and you are just left withu wedge v
. Soe1e2
returns a bivector with norm 1, its the only basis bivector for G^2^.e1e2^2 = (e1e2)*(e1e2) = e1e2e1e2
A nice thing about the geometric product is its associative so you can rewrite as
e1*(e2e1)*e2
.. again that middle product is still just a wedge but the wedge product is anti commutative soe2e1 = -e1e2
. Meaning you can rewrite the above ase1*(-e1e2)*e2 = -(e1e1)*(e2e2) = -(e1 dot e1)*(e2 dot e2) = -(1)*(1) = -1
.. Thuse1e2
squares to -1 and is the same asi
. And now you can think of the geometric product of two vectors asuv = u dot v + u wedge v = a + bi
which is just a complex number.In G^3^ you can do the same but now you have 3 basis vectors to work with,
e1, e2, e3
. Meaning you can construct 3 new basis bivectorse1e2, e2e3, e3e1
. You can flip them to bee2e1, e3e2, e1e3
without any issues its just convention and then its the same as quaternions. They all square to -1 ande2e1*e3e2*e1e3 = -e2e1e2e3e1e3 = e2e1e2e1e3e3 = e2e1e2e1 = -1
which is the same as i,j,k of quaternions. So just like in G^2^ the bivectors + scalars form C you get the quaternions in G^3^. Both of them are just bivectors and they work the same way. Octonions and beyond can be made in higher dimensions. Geometric algebra is truly some cool shit.