this post was submitted on 17 Aug 2023
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[โ€“] Barbarian@sh.itjust.works 11 points 1 year ago (1 children)

I can understand strongly limiting long rests. Letting players long rest between every encounter makes difficulty non-existent. Short rests though... classes that get resources back on short rests are balanced around the fact that they'll likely get them frequently.

It's a big reason for why martials are losing relevance. If everyone's going nova all the time then consistent damage per turn can't keep up