this post was submitted on 16 Aug 2023
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[โ€“] ArbitraryValue@sh.itjust.works 13 points 1 year ago (1 children)

HP is messed up because it tries to track two different things at once. The first is how a combatant can be disabled by one big hit or a few smaller ones. The second is how a more experienced or more "heroic" combatant is harder to disable. When you put these together, you get a mess where your Aragorn ripoff can survive multiple blows from an axe.

But players don't like being at risk of dying every time they get close to a commoner with a dagger...

[โ€“] agamemnonymous@sh.itjust.works 1 points 1 year ago* (last edited 1 year ago)

In GURPS you have relatively low HP, but several ways to defend. Still it's pretty lethal if you're combat-happy