this post was submitted on 16 Aug 2023
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[–] lord_ryvan@ttrpg.network 6 points 1 year ago (1 children)

Genuinely, I like how Ironclaw (Squaring the Circle) does it; attacks and dodges are skill checks, like anything else, how well an attacker succeeds determines which status the victim receives. Low successes only make them Hurt (with its status ailments) which a high enough roll makes them Dying or Dead (again, just statusses you inflict)

I think it's a cinematic, intuitive, yet powerful and scalable mechanic!

[–] GizmoLion@kbin.social 3 points 1 year ago (1 children)

Sounds like the exact same thing, just slightly more abstracted. How many hurts is a dying?

[–] lord_ryvan@ttrpg.network 1 points 1 year ago* (last edited 1 year ago)

No it's a status condition, either you're Hurt or you're not.
It's a debuff, that makes it easier for others to attack you/inflict bigger statuses on you