this post was submitted on 31 Mar 2024
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Video Game Art

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Video games are not mere time killers. They are albums of sound, aesthetics, animation and narrative.

This community is in appreciation of that. Screenshots, fanart, animations, gameplay clips. It is all welcome here.

The one common thread should be an eye for the aesthetic. This is not a place to discuss mechanics or stats, but to show off simply the artistic, expressed through the video game medium.

  1. All rules of the parent instance apply. That is, sopuli.xyz
  2. Include the name of the game your post is associated with in the post title.
  3. If your post is fanart, include a link to the artist in post body, if you can. You may also ping @saucechan@ani.social to have it attempt to find the source for you, and provide it in a comment.
  4. MARK ANY TEXT SPOILERS, as for art, do not post content that outright spoils key moments of a games narrative. Content that can only be understood with the context of having played the game, is ok.
  5. No generative AI art.

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Title.

You might've heard the fancy term ludonarrative dissonance, which describes something a lot of modern games suffer from. It's the way games often tell stories that don't fit within their gameplay loops. How a character can take 20 shots to the head in gameplay, and then die from a single wound in a cutscene. Or how in the story, characters can act like people who would never do the things they do do in gameplay.

This conflict doesn't actually ruin a game most of the time. But the pictured game is one which is renowned for showcasing what can be done when gameplay is used as a narrative device, reinforcing rather than conflicting with the story. Using every element of a game in concert.

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[โ€“] juergen@lemmy.sdf.org 4 points 7 months ago (1 children)

Tchia was that for me. There was no point in the game where I felt pushed to do anything I felt was out of character for her, and gameplay and storyline harmonized beautifully.

Runner-up would be Horizon Forbidden West.

[โ€“] MentalEdge@sopuli.xyz 4 points 7 months ago* (last edited 7 months ago)

Horizon is pretty good at keeping Aloy, the story, and the gameplay, walking hand in hand. Combat with the machines is never questionable, but I do think things could have been done better when it comes to the human on human conflict.

I do end up feeling a little bad for all the Quen that needlessly end up as arrow pincushions, especially. They flip-flop between friend and foe so many times and each time you just absolutely slaughter them.

In the Burning Shores, the Admiral is all grateful about Aloy and Sayka bringing the missing people back, nevermind that as the player you probably killed just about every combat-capable Quen among the missing.