this post was submitted on 22 Mar 2024
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[–] squid_slime@lemmy.world 12 points 8 months ago (2 children)

I noticed this after a hiatus from my gamer friend, when I reunited with them a few months back I saw how games would release and they'd buy it, even defend some aspects like kernel level anti cheat/micro-transactions as well as bad game design.

The hive mind seems somewhat new to me like I'd dabble with a few titles a year while spending considerably more time than the average gamer on my PC. And the fast action from lethal company to plate up to velhaim to palword/and hell divers over the last few months has been jarring maybe concerning too

[–] warm@kbin.earth 9 points 8 months ago* (last edited 8 months ago) (1 children)

To be fair Lethal Company and Plate Up are fantastic games made by single devs and priced very fairly. It's not really the indie scene that's the problem, that's the holy grail right now. It's these big releases and "triple A" games that are all disgusting cash grabs driven by marketing and how many twitch streamers they can pay to play their game for the "hype".

[–] squid_slime@lemmy.world 4 points 8 months ago (1 children)

thought we were talking in general trends. also i am not saying the games i listed were bad, instead i was describing how people are consuming more games in a smaller window of time to what i have been use to

[–] warm@kbin.earth 1 points 8 months ago* (last edited 8 months ago)

Yeah fair enough, that's definitely true. People tend to have a 'main game' that they hop off to play the new thing, burn out and then go back to their main.

[–] gila@lemm.ee 3 points 8 months ago* (last edited 8 months ago) (1 children)

Are they playing on console? A lot of those times the problems just aren't equally represented, like when Wild Hearts came out and ended up with Mixed reception although buying on console I simply didn't have the performance problems and enjoyed the game as a unique take on MH gameplay

The fast pace certainly comes from console subscriptions and trying to eke out as much value from Game Pass or PS+ Extra, on both the consumer and publisher sides. If I'm regularly paying for it, I'm gonna keep looking for new value in it, and conversely MS and Sony will look to keep adding value to it at a consistent rate. It's simply far too much income to not throw everything at the wall to prevent it stagnating

[–] squid_slime@lemmy.world 1 points 8 months ago* (last edited 8 months ago)

pc but some of my buds are on pc and console, constantly hearing about game pass :P idk when it come to subscription services its normal for the initial few years to be packed with plenty to capture a large pool of customers, operating at a near loss, then prices go up and content declines. hopefully this doesn't happen with game-pass