this post was submitted on 15 Aug 2023
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I wonder if building realistic cities is possible. Not being able to do it was turn off for me in the first game
What do you mean? I thought the first one was one of the most "grounded" city builders ever made. Do you mean specific mechanics or maybe visual styles?
I mean how cities are made/planned in real life
In Cities Skylines you have residencial, commercial, industrial and office zones, right? That is not how you make a city irl. Photographic proof
https://iloftmalaga.com/wp-content/uploads/2015/08/23.jpg
https://media-cdn.tripadvisor.com/media/vr-splice-j/06/2c/0c/ee.jpg
https://i.pinimg.com/originals/e8/3c/19/e83c19a673784c08e68b45cf58a937e2.jpg
https://www.65ymas.com/uploads/s1/77/34/5/calle-mateos-gago-de-sevilla-una-de-las-ma-s-emblematicas-de-la-ciudad.jpeg
https://www.madrid.es/UnidadesDescentralizadas/UDCMedios/noticias/2010/01Enero/21Jueves/NotasPrensa/TioPepe/ficheros/Edificio%20tio%20pepe.jpg
irl when you make an apartment building the ground floor is used for commercial purposes (you can have banks, restaurants, clothes stores, butchers, surpermarkets, whatever...) as you can see in the photos I linked.
Even more, you can buy (or rent) an appartment and make it an office for your business, so, appart from industrial zones, everything is mixed irl
The developer is European idk why the game focuses only in american style city planning that are highly inefficient and car-centric. You barelly need a car when you have access to all kind of services at 10 or 15 minutes walking
The ingame "High density residential zones" should include some type of commercial activity in the city to be more realistic
Mixed zoning and mixed use buildings are a thing in this version, yeah.
Ohhh, I hadn't thought about it like that. I do really like the idea of having more granular mixed-use zoning control.
IIRC this exists in CS2, believe it was mentioned in a teaser video on their YT
"That is not how you make a city irl."
Have you ever been to the US? Because unfortunately, it's actually like that irl. It's a large reason why our cities are completely broken.
Well, yeah, I wrote about it in the same comment
I know one thing it didn't simulate was parking
They've got that this time, and it is modeled, at least a little bit, off of real world things like people deciding to go somewhere based on parking availability and such.