this post was submitted on 14 Aug 2023
26 points (96.4% liked)

3DPrinting

15605 readers
221 users here now

3DPrinting is a place where makers of all skill levels and walks of life can learn about and discuss 3D printing and development of 3D printed parts and devices.

The r/functionalprint community is now located at: !functionalprint@kbin.social or !functionalprint@fedia.io

There are CAD communities available at: !cad@lemmy.world or !freecad@lemmy.ml

Rules

If you need an easy way to host pictures, https://catbox.moe/ may be an option. Be ethical about what you post and donate if you are able or use this a lot. It is just an individual hosting content, not a company. The image embedding syntax for Lemmy is ![](URL)

Moderation policy: Light, mostly invisible

founded 1 year ago
MODERATORS
 

I don’t know how these asset packs work. Could I get .stl files from them?

you are viewing a single comment's thread
view the rest of the comments
[–] MolochAlter@lemmy.world 19 points 1 year ago (3 children)

Short answer: no

Long answer: game assets are absolutely possible to print but will look nothing like the model you see on screen.

Rendering techniques used for real time mean you want fewer polygons and will be faking a bunch of shit, like hair or thatched roofs for instance, and none of those faked parts will show up correctly on a print since they are actually just textures on planes.

[–] pennomi@lemmy.world 11 points 1 year ago* (last edited 1 year ago) (1 children)

In addition, even the base mesh of many game assets aren’t manifold (watertight) meaning they are more akin to papercraft than 3D printable objects.

[–] MolochAlter@lemmy.world 4 points 1 year ago

True, I didn't even think of that, buildings you're not meant to walk into usually don't even have a floor!

[–] CaptainFlintlockFinn@lemmy.ca 4 points 1 year ago

10-4, thanks for the detailed response!

[–] anlumo@feddit.de 3 points 1 year ago* (last edited 1 year ago) (2 children)

I actually managed to extract the 3D assets from Star Craft 2 and print them, specifically the Baneling and the Ultralisk. I had to remesh them to make them manifold and subdivide to smooth the triangles, but they looked great in the end.

The only problem of the Baneling is that the center of gravity is nowhere near the feet, so it always tips over. Hollowing its body would probably help.

[–] MolochAlter@lemmy.world 2 points 1 year ago (1 children)

As i said, it's possible, but it's not guaranteed to look anything like the original model. I'm unfamiliar with the baneling as a model but I'm assuming it's probably not hairy, right?

[–] anlumo@feddit.de 1 points 1 year ago (1 children)

Star Craft 2 models aren’t hairy at all, because they’re really low poly. The engine has to be able to display hundreds of them on a single screen.

Some have some thorn-like protrusions, but I intentionally didn’t try to print them, since they’re way harder to get working.

[–] MolochAlter@lemmy.world 2 points 1 year ago

Yeah this is exactly the kind of model you would want to use to print, my take is that this is indeed possible but there are a lot of selection criteria for the models to work, which you can't expect a newbie to catch and that will still require a lot of postprocessing before they're actually printable.

[–] thorbot@lemmy.world 1 points 1 year ago (1 children)

You were able to get them to work with extensive post processing. Models ripped from a game won't print right unless they are reworked.

[–] anlumo@feddit.de 2 points 1 year ago

That’s not extensive, that’s a five minute process in Blender. I didn’t have to touch a single vertex, it’s all global operations.