this post was submitted on 25 Feb 2024
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Gaming

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[–] LaSaucisseMasquee@jlai.lu 15 points 8 months ago* (last edited 8 months ago) (12 children)

A newer engine would get rid of chests hidden into the ground for storing NPC’s items.

I mean, this is an obviously laughable example but you can be sure that other quirks of the engine are holding back creativity and performance.

[–] Mars@beehaw.org 10 points 8 months ago (10 children)

As I said Creation Engine did mot stop another studio from being creative.

They are not being hold back by Creation Engine in game design, they are stuck in a design philosophy and production strategy that until now has and got them lots of praise and sales.

They use the chest trick because saves reworking the inventory and container system. That would take time and left the game almost the same, so they don’t.

If they used Unreal engine they’d have to build a new inventory and container system from scratch, who knows if they would end up taking the hidden chest idea (it mostly works) and porting it?

The “Update your engine Bethesda” discussion is valid from many points of view, but most of the problems with current Bethesda releases are cultural. They don’t test nearly enough, they don’t have a “fun” game until a couple months before release, they don’t coordinate the content and mechanics production in any way, the quest writing is a free for all.

And until now things worked out. So they refuse to address those issues.

[–] saigot@lemmy.ca 4 points 8 months ago* (last edited 8 months ago) (1 children)

They use the chest trick because saves reworking the inventory and container system. That would take time and left the game almost the same, so they don’t.

And if they used a new engine they would have to rework the inventory and container system, and if they did that perhaps they would innovate on that system in some way since they are making big changes anyway.

[–] Mars@beehaw.org 3 points 8 months ago

They don’t want to. They have a formula, and the public and the market have spent decades saying that it’s good enough and want “Skyrim in Space”

If they want to change how inventory works they can, in whatever engine they are using. But why would they?

Also, I find pretty ironic to expect “Innovation” in a game with a number 6 attached to it, from a studio known for doing 3 franchises so similar to each other in gameplay and features that are used to describe each other. And to blame the tech for the lack of it.

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