this post was submitted on 23 Jul 2023
4 points (75.0% liked)
Worldbuilding
1382 readers
1 users here now
Rules of !Worldbuilding:
See here for a longer, more explanatory version.
- Rule 0: These are guidelines, not laws.
- Rule 1: Be polite and respectful to others.
- Rule 2: Provide some lore with your submissions!
- Rule 3: Show some effort.
- Rule 4: Do it yourself.
- Rule 5: Advertising is limited.
Related Communities
For conlang (constructed languages) discussion check out !conlangs@mander.xyz Feel free to discuss the your conlangs in our community, as well!
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Committing to changes in the world can be stressful when you've worked so hard to get the details to a point where you like the state of things. I think it's less a writing challenge and more of an emotional challenge though, don't you? Our worlds aren't fragile, we're just attached to the way things are meant to be. It's normal to feel that way, and I'm sure some of your characters would, too. If something goes out of whack, how would they try to fix it?
The alternative is to commit to an episodic format of storytelling, which can be fun for shorter formats and just as rewarding. I think more TV media should try harder to resist serialization, as it tends to diminish the enjoyment of individual episodes and devalue the time you spend with the show (looking at you, modern Star Wars shows - no I do not want to sit there for two hours while you say "trust me, it gets good". It probably will, but my time has value!).
Lots of words to say, trust your gut. Some stories just feel right being episodic. If your setting has a firm baseline that everything returns to, you can work with that.