this post was submitted on 25 Jan 2024
1361 points (94.8% liked)

Gaming

3174 readers
72 users here now

!gaming is a community for gaming noobs through gaming aficionados. Unlike !games, we don’t take ourselves quite as serious. Shitposts and memes are welcome.

Our Rules:

1. Keep it civil.


Attack the argument, not the person. No racism/sexism/bigotry. Good faith argumentation only.


2. No sexism, racism, homophobia, transphobia or any other flavor of bigotry.


I should not need to explain this one.


3. No bots, spam or self-promotion.


Only approved bots, which follow the guidelines for bots set by the instance, are allowed.


4. Try not to repost anything posted within the past month.


Beyond that, go for it. Not everyone is on every site all the time.



Logo uses joystick by liftarn

founded 1 year ago
MODERATORS
 
you are viewing a single comment's thread
view the rest of the comments
[–] MystikIncarnate@lemmy.ca 25 points 10 months ago (1 children)

I see stuff like this and I don't blame developers/coders for all the shit that's happening. If you objectively look at gameplay and such, most games are actually pretty decent on their own. The graphics are usually really nice and the story is adequate, if not quite good, the controls are sensible and responsive...

A lot of the major complaints about modern games isn't necessarily what the devs are making, it's more about what the garbage company demands is done as part of the whole thing. Online only single player is entirely about control, keeping you from pirating the game (or at least trying to) plus supplying on you and serving you ads and such... Bad releases are because stuff gets pushed out the door before it's ready because the company needs more numbers for their profit reports, so things that haven't been given enough time and need more work get pushed onto paying customers. Day one patches are normal because between the time they seed the game to distributors like valve and Microsoft and stuff, and the time the game unlocks for launch day, stuff is still being actively worked on and fixed.

The large game studios have turned the whole thing into a meat grinder to just pump money out of their customers as much as possible and as often as possible, and they've basically ruined a lot of the simple expectations for game releases, like having a game that works and that performs adequately and doesn't crash or need huge extras (like updates) to work on day 1....

Developers themselves aren't the problem. Studios are the problem and they keep consolidating into a horrible mass of consumer hostile policies.