this post was submitted on 25 Jan 2024
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[–] mtchristo@lemm.ee 3 points 10 months ago (1 children)

There used to be a time when game devs wrote their masterpieces using assembly. Now it's all crap Unreal Engine

[–] olmium@sh.itjust.works 17 points 10 months ago (4 children)

Whats wrong with Unreal engine? 🤔

[–] ICastFist@programming.dev 10 points 10 months ago (1 children)

Most devs either don't or can't bother with proper optimization. It's a problem as old as Unreal Engine 3, at least, I remember Unreal Tournament 3 running butter smooth on relatively weak computers, while other games made with UE3 would be choppy and laggy on the same rigs, despite having less graphical clutter.

[–] olmium@sh.itjust.works 4 points 10 months ago

That doesn't sound like an engine problem tho

[–] mtchristo@lemm.ee 2 points 10 months ago (2 children)
[–] echodot@feddit.uk 2 points 10 months ago

It's incredibly well optimized for what it's doing.

[–] olmium@sh.itjust.works 1 points 10 months ago* (last edited 10 months ago)

It also has A LOT of benefits and can run very demanding games well while other engines struggle.

[–] LouNeko@lemmy.world 2 points 10 months ago (2 children)

I could write a whole essay on whats wrong with UE from a players perspective. But here's the skinny.
Light Bloom, Distance Haze, TAA and Upscaling, no visual clarity, Roboto Font for 90% of all UIs, lower framerate for distant objects, no performance diffrence between highest and lowest graphical settings.
The only good looking and optimized UE games come from Epic themselves, so basically just Fortnite (RIP Paragon). Most of the games released by third parties are Primo Garbagio. They run like ass and look like ass.

[–] farngis_mcgiles@sh.itjust.works 2 points 10 months ago

predecessor is shaping up to be a good replacement for paragon. im hoping in doesnt die before they get out of early access

[–] people_are_cute@lemmy.sdf.org 2 points 10 months ago (1 children)

Literally all of that is in control of developers. Don't blame the tools.

[–] LouNeko@lemmy.world 4 points 10 months ago (1 children)

But UE is the common denominator for all those problems. I actually don't know any positive examples for UE. Satisfactory, maybe, but it still checks most of the issues. They are just less prevalent because the game itself is good.

[–] people_are_cute@lemmy.sdf.org 2 points 10 months ago

Ruiner, Ghostrunner and DmC are the only UE titles I have played and they are all FLAWLESS.

[–] rdri@lemmy.world 1 points 10 months ago (1 children)

Some devs just enable raytracing and make it a requirement, to not care about properly optimized alternative lights and shadows stuff.

[–] olmium@sh.itjust.works 1 points 10 months ago (1 children)

Doesn't sound like a game engine problem

[–] rdri@lemmy.world 1 points 10 months ago (1 children)

Same as using an AI in games is not an AI problem.

[–] olmium@sh.itjust.works 1 points 10 months ago (1 children)

Correct. If you build a house with cheap labour and bad materials it's the builders fault. That doesn't make all houses bad and unreliable.

[–] rdri@lemmy.world 2 points 10 months ago

I mean, if the world makes it very convenient to use such instruments and call the task finished, this is not okay. I wish at some point we would come to conclusion that we need to optimize the code and software products to reduce CO2 emissions or something, so devs' laziness finally becomes less tolerated.