this post was submitted on 25 Jan 2024
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Gaming

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[–] Skullgrid@lemmy.world 85 points 10 months ago (1 children)

Games back then : created by 1 to 4 people with autism because they wanted to have fun on a computer

Games now : driven by dickheads that just left business school at the whims of billionaire conglomoration funds.

[–] mossy_@lemmy.world 31 points 10 months ago (1 children)

I miss when games used to be good. Anyone 'member Vampire Survivors, Lethal Company, Bug Fables? Developers these days just can't compare.

[–] Skullgrid@lemmy.world 25 points 10 months ago* (last edited 10 months ago) (2 children)

now that's survivor bias

EDIT : here's the fun thing, Lethal company would have been a mod back in the day

[–] Acters@lemmy.world 7 points 10 months ago (2 children)

Tbf, games were easier to create using in-game functions and logic that was created for another game. Modding a whole rework was easier than making the entire game from scratch. Undeniably lethal company is similar in look and feel but it has better game play than some mods.

[–] bob_lemon@feddit.de 6 points 10 months ago* (last edited 10 months ago)

Exactly, creating a mod for half-life or similar titles was simply the easiest way to get a decent working 3d fps engine without coding it yourself.

[–] Skullgrid@lemmy.world 1 points 10 months ago

the tools these days make it basically the same to work a mod or an inde game.

[–] mossy_@lemmy.world 5 points 10 months ago (1 children)

Is your point that developers today aren't as good/benevolent/whatever as devs back in the day? I'm saying (sarcastically, I suppose) that the same type of developers exist today. What does survivor's bias have to do with it? Is my point moot because GMOD exists?

[–] Skullgrid@lemmy.world 8 points 10 months ago (1 children)

Your point is moot because there is an unending hose of indie games being created and knowing that 2 gems exist doesn't mean the rest of the cottage industry measures up to the things being achieved earlier, and nor does said indie scene have a similar rate of success as the old industry back then.

[–] mossy_@lemmy.world 1 points 10 months ago (1 children)

What are you, a shareholder? Why does the 'rate of success' matter? I didn't list three games because there were only two gems.

It's like being at the library and saying "fantasy authors will never compete with what JK Rowling was writing, just look at how many books are here!"

[–] Skullgrid@lemmy.world 1 points 10 months ago

it's survivor bias because having one or two good games in a tidal wave of indie bug riddled, knockoff messes isn't exactly the same thing as the innovations from back in the day. Some asshole's Amnesia knockoff or twin stick shooter being good is hardly surprinsing when 5000 of them come out daily.