this post was submitted on 25 Jan 2024
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Gaming

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[–] jol@discuss.tchncs.de 32 points 10 months ago (3 children)

I love watching videos about old game systems programming. The gymnastics you had to do to code, like, super Mario, just to show more than 3 colors is really interesting.

[–] frezik@midwest.social 21 points 10 months ago (1 children)

People who think modern coding practices are bloated should study why certain speed running mechanics work. A lot of them stem from things we would never do today. We've removed entire classes of bugs by using "bloated" languages and tools.

[–] Buck@lemmy.world 13 points 10 months ago (1 children)

But we introduce entirely new classes at the same time.

A Cuphead dev reacting to Cuphead speedruns is an interesting watch because he explains why all the tricks work.

[–] frezik@midwest.social -5 points 10 months ago (1 children)

Not really. We have more bugs because there are more lines of code.

[–] Klear@sh.itjust.works 3 points 10 months ago (1 children)
[–] TheBat@lemmy.world 5 points 10 months ago (1 children)

DEVELOPERS! DEVELOPERS! DEVELOPERS! DEVELOPERS! DEVELOPERS! DEVELOPERS!

[–] orphiebaby@lemm.ee 2 points 9 months ago (1 children)

I vaguely remember this. What is it from again?

[–] Karyoplasma@discuss.tchncs.de 5 points 10 months ago* (last edited 10 months ago)

You will probably enjoy this video: https://redirect.invidious.io/watch?v=nYDmBdUalgo

Dude livestreamed Super Mario 64 for more than a month with a bot attached that perfectly abused a physics quirk based on floating point precision, just so he can crash the game at 0:00 at New Year's by overflowing a value. This over-one-hour-long video is the summary.

[–] Buck@lemmy.world 3 points 10 months ago

If you haven't seen them, look up the Ultimate talk on YouTube. They go into real depth on c64, Gameboy, Atari, Amiga, etc. development and all the tricks that are used.