this post was submitted on 25 Jan 2024
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[–] Kolanaki@yiffit.net 4 points 10 months ago* (last edited 10 months ago) (2 children)

Where's the shareware from now? Where's the always online single player games from then?

[–] Laticauda@lemmy.ca 1 points 10 months ago (1 children)

Look up ET for Atari. There were shitty game companies releasing shitty games back then too, it's not a new thing by any means.

[–] Kolanaki@yiffit.net 1 points 10 months ago* (last edited 10 months ago)

They were shitty for different reasons. Notice that nowhere on this meme is "shovelware."

E.T. is always cited as the cause of the video game crash of '82, but it was really the rampart shovelware, no QA to speak of, and a lack of reviews to inform customers what was worth their money and what was absolute garbage. One bad game isn't enough to topple an entire industry; especially one that is only slightly worse than the best game ever made for the Atari.

This problem was, however, mitigated a lot by Nintendo through the late 80's and the entirety of the 90's by creating the kind of licensing agreements between publishers and the console makers that still exist today, as well as the increase in review publications. Most of the best shit (from consumer friendly practices to the games themselves) from the industry came specifically in the 90's thanks in part to actual curation of the software allowed to be sold for these systems.

At least you can easily determine shovelware from something worth your time when everything has reviews attached to the store page. Still sucks that you have to wade through all that bullshit, though.

[–] ThunderWhiskers@lemmy.world 0 points 10 months ago (1 children)

https://steamdb.info/charts/?category=10&__cf_chl_tk=ns7vohkn16knyf_fsewm.mnjjh9ibglmkfjyrldghy4-1706223534-0-ganycgzndiu

DRM is nothing new, we just used to have to keep up with the disk or a Key. If always online was an option back then you can bet your ass game publishers would have implemented it.

[–] Kolanaki@yiffit.net 0 points 10 months ago (1 children)

It was an option back then. They just know nobody would have accepted it then because

  1. Not as many people had the internet, and
  2. The internet that they did have sucked ass

There were still plenty of online-only games. They just had a damn good reason to be online. Always-online in single player isn't needed as DRM. There are plenty of other DRM options that don't use the internet at all or at least only check once in a while when you do have a connection to the Internet.

[–] ThunderWhiskers@lemmy.world 0 points 10 months ago (1 children)

Jesus...ok obviously it was technically an option, but it would be suicidal in a time when not everyone had Internet in their homes and those that did had unreliable Internet. Don't be obtuse. Those limitations are largely not an issue in 2024.

I was playing video games on my homebuilt computer in the 90s. I know exactly what it was like.

[–] Kolanaki@yiffit.net 1 points 10 months ago

I was playing video games on my homebuilt computer in the 90s. I know exactly what it was like.

So was I. And so do I.