this post was submitted on 22 Jan 2024
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I agree with the Runtime being slower. These days Android doesn't technically use the JVM anymore but the Android Runtime, ART for short, that actually performs ahead of time compilation to native code for the byte code for increased performance. Still, the Java Runtime it implements is very heavy and comes with it's own overhead, so native Android code written in Java/Kotlin is generally slower than native iOS code written in Objective C/Swift.
The kernel architecture does influence more than just the hardware it can run on though. Microkernels for example are generally more secure but slower than monolithic kernels