THE POLICE PROBLEM
The police problem is that police are policed by the police. Cops are accountable only to other cops, which is no accountability at all.
99.9999% of police brutality, corruption, and misconduct is never investigated, never punished, never makes the news, so it's not on this page.
When cops are caught breaking the law, they're investigated by other cops. Details are kept quiet, the officers' names are withheld from public knowledge, and what info is eventually released is only what police choose to release — often nothing at all.
When police are fired — which is all too rare — they leave with 'law enforcement experience' and can easily find work in another police department nearby. It's called "Wandering Cops."
When police testify under oath, they lie so frequently that cops themselves have a joking term for it: "testilying." Yet it's almost unheard of for police to be punished or prosecuted for perjury.
Cops can and do get away with lawlessness, because cops protect other cops. If they don't, they aren't cops for long.
The legal doctrine of "qualified immunity" renders police officers invulnerable to lawsuits for almost anything they do. In practice, getting past 'qualified immunity' is so unlikely, it makes headlines when it happens.
All this is a path to a police state.
In a free society, police must always be under serious and skeptical public oversight, with non-cops and non-cronies in charge, issuing genuine punishment when warranted.
Police who break the law must be prosecuted like anyone else, promptly fired if guilty, and barred from ever working in law-enforcement again.
That's the solution.
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Our definition of ‘cops’ is broad, and includes prison guards, probation officers, shitty DAs and judges, etc — anyone who has the authority to fuck over people’s lives, with minimal or no oversight.
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RULES
① Real-life decorum is expected. Please don't say things only a child or a jackass would say in person.
② If you're here to support the police, you're trolling. Please exercise your right to remain silent.
③ Saying ~~cops~~ ANYONE should be killed lowers the IQ in any conversation. They're about killing people; we're not.
④ Please don't dox or post calls for harassment, vigilantism, tar & feather attacks, etc.
Please also abide by the instance rules.
It you've been banned but don't know why, check the moderator's log. If you feel you didn't deserve it, hey, I'm new at this and maybe you're right. Send a cordial PM, for a second chance.
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ALLIES
• r/ACAB
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INFO
• A demonstrator's guide to understanding riot munitions
• Cops aren't supposed to be smart
• Killings by law enforcement in Canada
• Killings by law enforcement in the United Kingdom
• Killings by law enforcement in the United States
• Know your rights: Filming the police
• Three words. 70 cases. The tragic history of 'I can’t breathe' (as of 2020)
• Police aren't primarily about helping you or solving crimes.
• Police lie under oath, a lot
• Police spin: An object lesson in Copspeak
• Police unions and arbitrators keep abusive cops on the street
• Shielded from Justice: Police Brutality and Accountability in the United States
• When the police knock on your door
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ORGANIZATIONS
• NAACP
• National Police Accountability Project
• Vera: Ending Mass Incarceration
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What is there even to do in Fallout 4 to justify even 1,200 hours, much less 12,000?
settlements. between the mods and cheats, you can go pretty fucking crazy.
and, oh, boy, did i. I’ve pretty much rebuilt the entire commonwealth several times over.
Some mods can really bloat up the game. Tbh, even in vanilla, with all the DLCs... if you want to 100% it, it takes you quite a while. So let's assume OP is a completionist. Then add for example, Sim Settlements 2, all three chapters and Rise of the Commonwealth. That's gonna take you a while to finish, and I'm also going to guess that OP started a new game rather than an existing save every time a new mod and/or chapter was released. On top of that I imagine you'll want to do a Survival run at least once, which can take quite a while. Just to name a few things. :p
Fallout 4 is just like Skyrim. There are so many mods, there is almost no limit to how much time you spend playing it. And because there are so many mods, you'll always have new things to do.
yeah, a typical vanilla (or even DLC) playthrough is about 40-60 hours. maybe 80 if you really scour. with mods and cheats, I get an average of 200-400 hours out of a playthough.. 600 if I put a lot of wrk into it. technically, one could go on forever, but that’s about the limit I hit before it’s just boring and everything worth doing is done.
FO4, unlike any other, really allows you to build your own world in the Commonwealth. The mods are amazing.