this post was submitted on 11 Jan 2024
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[–] Pxtl@lemmy.ca 8 points 10 months ago (1 children)

Ahh, you know, it's about the convenience of not having to juggle another device. I still have an old Galaxy Tab kicking around the house that plays all that stuff pretty well, but it's not the same as being able to pull it out of my pocket on the bus.

[–] cm0002@lemmy.world 2 points 10 months ago (1 children)

Ya know, I actually had the idea a while back to run an android emulator on one of my servers and then setup remote access to it with some software that hopefully had an android client app.

The idea being I would use the android remote client on my actual phone to use a "phone in the cloud", ofc my original intentions for it wouldn't have been affected too terribly by things like latency, but for games it may or may not work all that well (I never really got past the sketch out phase lol)

[–] pirat@lemmy.world 2 points 10 months ago (1 children)

Why not try emulating it locally on your phone instead of a remote server, to eliminate the latency? Was it not possible at the time you got the idea?

[–] cm0002@lemmy.world 1 points 10 months ago

I thought about it, but the pros didn't outweigh the cons for me. The biggest con being limited resources on a phone and a remote server would have relatively endless resources, and my use case could handle a little latency so the biggest pro wasn't so big