this post was submitted on 11 Jan 2024
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Hey there, I'm new to PF2E, but not to GMing. Played PF1, shadowrun, star wars, 40k etc. etc.

I've done a bit of Trouble Under Otari just to get used to the system and give the players a base to work out from.

The big campaign I'm running is Abomination Vaults. I got the module on foundry and have skimmed it and will run it.

I have a barbarian, bard, wizard, gunslinger and NPC rogue for the party.

Any suggestions or tips for what's ahead? As mentioned, I haven't run pathfinder before and I'm leaving it to the players to know their class and feats etc. but it'll be nice to know if anyone else who has run this module says what to look out for. My players are all adults and communicative so no hostile shennenigans are expected.

Edit: Any tips for actually running PF2E appreciated too!

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[–] robolemmy@lemmy.world 2 points 10 months ago (1 children)

The biggest problem I’ve seen is that so many of the rooms are very small, making for cramped, awkward maps. Sometimes our group calls it Abomination Closets, it’s so cramped.

I’ve seen suggestions that you double the size of all maps but I’m too lazy for that.

Other than that, I have very few complaints. It’s reasonably well-written and the difficulty tuning is good, assuming a party of 4 at the correct level.

[–] tired_lemming@sh.itjust.works 1 points 10 months ago

The crampness will just make for interesting tactics I believe given how I have one main front liner and three ranged. It'll make for great chokepoints. I'll keep that in mind.

Glad to hear the difficulty is well tuned. The party isn't fully optimised for combat so I'm compensating by letting them start at a slightly higher level before starting the delve. Hopefully that should balance things out.