this post was submitted on 08 Aug 2023
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Godot

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[โ€“] thantik@lemmy.world 2 points 1 year ago* (last edited 1 year ago) (1 children)

The biggest reasons for me were the size of the executable, the fact that they didn't have any stipulations for how much revenue they were going to take from you if you became successful, and there was a really nice top-down RPG tutorial akin to Legend of Zelda:A Link to the past that kind of got me into the basics quickly.

There was a lot of commentary about it on HackerNews as well, regarding the size of the executable. As it stands, if I wanted to create an Android app for something, I might as well just pick up Godot and do it through there than trying to spin up a 'normal' android development environment.

Additionally, I wanted cross-platform compatibility. It gave me desktop, mobile, and web all in one package...truly an impressive feat for something that's only like, what...20mb? I've got people taking pictures larger than this and somehow Godot manages to be really focused on keeping that executable small.

Oh, and Godot programming language is so close to Python that I felt like I didn't even have to pick anything up...everything was intuitive and well documented as well. Truly amazed at Godot...

[โ€“] ImpossibleRubiksCube@programming.dev 2 points 1 year ago* (last edited 1 year ago)

Apparently soon enough we'll be able to export to consoles relatively easily too, though I'm not personally following that drama at the moment.

Exporting to Android is super easy.