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‘Impossible’ to create AI tools like ChatGPT without copyrighted material, OpenAI says
(www.theguardian.com)
This is a most excellent place for technology news and articles.
The act of learning is absorbing and using massive amounts of data. Almost any child can, for example, re-create copyrighted cartoon characters in their drawing or whistle copyrighted tunes.
If you look at, pretty much, any and all human created works, you will be able to trace elements of those works to many different sources. We, usually, call that "sources of inspiration". Of course, in case of human created works, it's not a big deal. Generally, it's considered transformative and a fair use.
I really don't understand this whole "learning" thing that everybody claims these models are doing.
A Markov chain algorithm with different inputs of text and the output of the next predicted word isn't colloquially called "learning", yet it's fundamentally the same process, just less sophisticated.
They take input, apply a statistical model to it, generate output derived from the input. Humans have creativity, lateral thinking and the ability to understand context and meaning. Most importantly, with art and creative writing, they're trying to express something.
"AI" has none of these things, just a probability for which token goes next considering which tokens are there already.
I don't think "learning" is a word reserved only for high-minded creativeness. Just rote memorization and repetition is sometimes called learning. And there are many intermediate states between them.
What evidence do you have that those aren't just sophisticated, recursive versions of the same statistical process?
I think the best counter to this is to consider the zero learning state. A language model or art model without any training data at all will output static, basically. Random noise.
A group of humans socially isolated from the rest of the world will independently create art and music. It has happened an uncountable number of times. It seems to be a fairly automatic emergent property of human societies.
With that being the case, we can safely say that however creativity works, it's not merely compositing things we've seen or heard before.
I disagree with this analysis. Socially isolated humans aren't isolated, they still have nature to imitate. There's no such thing as a human with no training data. We gather training data our whole life, possibly from the womb. Even in an isolated group, we still have others of the group to imitate, who in turn have ancestors, and again animals and natural phenomena. I would argue that all creativity is precisely compositing things we've seen or heard before.
Out of curiosity, how far do you extend this logic?
Let's say I'm an artist who does fractal art, and I do a line of images where I take jpegs of copywrite protected art and use the data as a seed to my fractal generation function.
Have I have then, in that instance, taken a copywritten work and simply applied some static algorithm to it and passed it off as my own work, or have I done something truly transformative?
The final image I'm displaying as my own art has no meaningful visual cues to the original image, as it's just lines and colors generated using the image as a seed, but I've also not applied any "human artistry" to it, as I've just run it through an algorithm.
Should I have to pay the original copywrite holder?
If so, what makes that fundamentally different from me looking at the copywritten image and drawing something that it inspired me to draw?
If not, what makes that fundamentally different from AI images?
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I feel like you latched on to one sentence in my post and didn't engage with the rest of it at all.
That sentence, in your defense, was my most poorly articulated, but I feel like you responded devoid of any context.
Am I to take it, from your response, that you think that a fractal image that uses a copywritten image as a seed to it's random number generator would be copyright infringement?
If so, how much do I, as the creator, have to "transform" that base binary string to make it "fair use" in your mind? Are random but flips sufficient?
If so, how is me doing that different than having the machine do that as a tool? If not, how is that different than me editing the bits using a graphical tool?
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Fair on all counts. I guess my counter then would be, what is AI art other than running a bunch of pieces of other art through a computer system, then adding some "stuff you did" (to use your phrase) via a prompt, and then submitting the output as your own art.
That's nearly identical to my fractal example, which I think you're saying would actually be fair use?
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Here is an alternative Piped link(s):
a relatively short (to me) video
Piped is a privacy-respecting open-source alternative frontend to YouTube.
I'm open-source; check me out at GitHub.
It's a question of scale. A single child cannot replace literally all artists, for example.
The problem is that a human doesn’t absorb exact copies of what it learns from, and fair use doesn't include taking entire works, shoving them in a box, and shaking it until something you want comes out.
Expect for all the cases when humans do exactly that.
A lot of learning is, really, little more than memorization: spelling of words, mathematical formulas, physical constants, etc. But, of course, those are pretty small, so they don't count?
Then there's things like sayings, which are entire phrases that only really work if they're repeated verbatim. You sure can deliver the same idea using different words, but it's not the same saying at that point.
To make a cover of a song, for example, you have to memorize the lyrics and melody of the original, exactly, to be able to re-create it. If you want to make that cover in the style of some other artist, you, obviously, have to learn their style: that is, analyze and memorize what makes that style unique. (e.g. C418 - Haggstrom, but it's composed by John Williams)
Sometimes the artists don't even realize they're doing exactly that, so we end up with with "subconscious plagiarism" cases, e.g. Bright Tunes Music v. Harrisongs Music.
Some people, like Stephen Wiltshire, are very good at memorizing and replicating certain things; way better than you, I, or even current machine learning systems. And for that they're praised.
Except they literally don't. Human memory doesn't retain an exact copy of things. Very good isn't the same as exactly. And human beings can't grab everything they see and instantly use it.
Machine learning doesn't retain an exact copy either. Just how on earth do you think can a model trained on terabytes of data be only a few gigabytes in side, yet contain "exact copies" of everything? If "AI" could function as a compression algorithm, it'd definitely be used as one. But it can't, so it isn't.
Machine learning can definitely re-create certain things really closely, but to do it well, it generally requires a lot of repeats in the training set. Which, granted, is a big problem that exists right now, and which people are trying to solve. But even right now, if you want an "exact" re-creation of something, cherry picking is almost always necessary, since (unsurprisingly) ML systems have a tendency to create things that have not been seen before.
Here's an image from an article claiming that machine learning image generators plagiarize things.
However, if you take a second to look at the image, you'll see that the prompters literally ask for screencaps of specific movies with specific actors, etc. and even then the resulting images aren't one-to-one copies. It doesn't take long to spot differences, like different lighting, slightly different poses, different backgrounds, etc.
If you got ahold of a human artist specializing in photoreal drawings and asked them to re-create a specific part of a movie they've seen a couple dozen or hundred times, they'd most likely produce something remarkably similar in accuracy. Very similar to what machine learning images generators are capable of at the moment.
Here is an alternative Piped link(s):
C418 - Haggstrom, but it's composed by John Williams
Piped is a privacy-respecting open-source alternative frontend to YouTube.
I'm open-source; check me out at GitHub.