this post was submitted on 06 Jan 2024
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Minecraft

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I believe I was previously using PojavLauncher, it came bundled with my Retroid Pocket 3+, but I could have sworn it was wrapped up in some kind of controversy.

I could easily be blending together memories of PojavLauncher and PolyMC but I thought it had something to do with people using pirated versions of the game with PojavLauncher.

Either way, is PojavLauncher still the way to go? I'm not a fan of the micro transactions Bedrock edition offers.

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[–] Nima@lemmy.world -4 points 11 months ago (1 children)

My bedrock versions are modded, and the performance is butter. Considering it can run smoothly on pretty much all platforms, from toaster to high end PCs.

I'm not sure what you mean by "technical", however. Can you clarify? Redstone function, maybe?

I notice a lot of people still use the same old sayings when it comes to dismissing the most widely spread version of the game. Grievances so old they've been a thing of the past for years.

I'm not sure why, considering both versions are great for different reasons.

[–] ReveredOxygen@sh.itjust.works 3 points 11 months ago* (last edited 11 months ago) (2 children)

Yeah, by technical I mean redstone and farming. The java technical community is so much bigger, plus a decent amount of things just aren't possible on bedrock because of stuff being non deterministic or working slower than on java (I don't mean lag, I mean things such as observers updating less often)

I don't know much about bedrock modding, but is the ecosystem even comparable to on java? Also, do you not have to pay for any mods you want?

Edit: looking through curseforge and mcpedl, I mostly only see things like biome, block, tool, and mob mods. I don't see anything like the magic and tech mods you can get on java, and definitely nothing that comes close to enough to make a mod pack like I'd expect to see on java.
I'm not saying bedrock is bad because of it, I was just saying that the java mod ecosystem would be a reason you'd want to play java. However I suppose it's not super relevant, since no phone can run most modpacks

[–] haui_lemmy@lemmy.giftedmc.com 2 points 11 months ago

There is no modding in bedrock. Dont let yourself get fooled. They’re talking about datapacks and resourcepacks.

Look at curseforges bedrock „mods“ https://www.curseforge.com/minecraft-bedrock/search?page=1&pageSize=20&sortType=2&class=addons

Its really structures and items mostly. No comparison to the complete overhaul you can give it in java.

There’s no normal discussion here. They want bedrock to be good because they’re used to it and point fingers at the objective arguments others make: microtransactions jump at you outside the shop, kids get sucked into paying for free stuff, they’re incompatible by design (but java modders made it possible to play cross platform), java mechanics didn’t carry over to bedrock for no reason.

These are all valid arguments and they dont want to hear it.

[–] Nima@lemmy.world -3 points 11 months ago

Modding on bedrock is a completely different world. Our mods are different, for sure. The difficulty comes in version updates. Because older versions of bedrock do not work. But active modders are generally pretty good about keeping stuff up to date.

I currently have a huge skyblock oneblock modpack I'm using at the moment. it's quite fun.

I do wonder if it's prior reputation is what keeps modders from using the platform.

There is a stigma associated with bedrock that persists to this day, unfortunately. It'd be nice to see modding get more robust and see more modders trying their take on bedrock mods more often. Here's hoping that happens in the future.