this post was submitted on 05 Jan 2024
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[–] A_Very_Big_Fan@lemmy.world 4 points 8 months ago (3 children)

I'm not sure I'm following. I've never known Quake or Doom to have a camera independent of your player character's perspective (at least without console commands or demo tools)

[–] TropicalDingdong@lemmy.world 1 points 8 months ago

I’m not sure I’m following. I’ve never known Quake or Doom to have a camera independent of your player character’s perspective (at least without console commands or demo tools)

That's exactly the point. Your perspective isn't independent of your plane of movement.

[–] MrScottyTay@sh.itjust.works 0 points 8 months ago (1 children)

In doom and the at the time doom clones you couldn't look up and down. The world looked 3d but technically wasn't. They couldn't even have rooms above each other because of this. The games were at a technical level top down shooters but viewed from the first person perspective of your character with graphical renderings likely using raycasting to give the illusion of a 3d space around you.

[–] JackbyDev@programming.dev 3 points 8 months ago (1 children)

Just because you only had one axis of camera movement doesn't mean the camera was fixed.

[–] MrScottyTay@sh.itjust.works 1 points 8 months ago

I'm just explaining what they meant, that's just being pedantic now.